// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "Abilities/GameplayAbilityTargetActor_Trace.h"

#include "GameplayAbilityTargetActor_Interact.generated.h"

class AActor;
class UObject;

/** 所有交互目标Actor的中间基类 */
UCLASS(Blueprintable)
class AGameplayAbilityTargetActor_Interact : public AGameplayAbilityTargetActor_Trace
{
	GENERATED_BODY()

public:
	AGameplayAbilityTargetActor_Interact(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
	
	/**
	 * 执行追踪
	 * @param InSourceActor 进行追踪的源Actor
	 * @return 返回追踪命中的结果
	 */
	virtual FHitResult PerformTrace(AActor* InSourceActor) override;

protected:
};